Pages: [1] 2 |
1. Drone 'Radar' - Hacking Sites Bugged - PLEASE READ - in Missions & Complexes [original thread]
Bump. Radar sites aren't worth my time in the DR, and that pretty much just leaves gravity sites. Wonderful. Need to be some drone region mag sites at some point too. -------------------------------------------------- If the preceeding post make...
- by Otto Maharg - at 2007.12.28 02:32:00
|
2. (exploration) Partially mined hidden belts - in Test Server Feedback [original thread]
I think that there should be some kind of curved despawn timer for hidden asteroid belts. For example, make it like if a site has 40 roids in it, it will last long after initial spawn than a site that has only 1 roid in it. Less gravity to hold st...
- by Otto Maharg - at 2007.06.13 22:51:00
|
3. Why I have trouble taking Amarr RP seriously - in EVE Fiction [original thread]
Well, about your reference to the Roman Empire: look up "Latin rights" on the internet, and examine the legal system upon which they're based. There was a definite class system and degrees of citizenship in the Roman Empire
- by Otto Maharg - at 2007.06.04 22:34:00
|
4. Making sense of Titans - in EVE Fiction [original thread]
What about crew requirements/attrition? The Chronicles indicate that, in addition to the pod pilots, there are non-cyborg crew who do a lot of the grunt work on a a ship (reference Caldari faction Raven's flavor text, State issue I believe). Somet...
- by Otto Maharg - at 2007.06.04 22:16:00
|
5. Update on investigation into allegations of misconduct - in EVE Information Portal [original thread]
I can't help but think that at least some of this controversy might have been avoided if CCP had taken a harder line after the t20 incident and terminated his employment. I'm sure he's a great guy and all, but it made the company look like it (1) ...
- by Otto Maharg - at 2007.05.29 10:29:00
|
6. Proposal against Isk Sellers and Macro Miners - in Player Features and Ideas Discussion [original thread]
Why not add asteroid motion/mining accidents? Then, all of a sudden, a rock is careening towards their ship or the rock they're working on randomly shatters, sending a shotgun blast of XL hybrid size chunks in random directions, possibly toward th...
- by Otto Maharg - at 2007.03.21 05:48:00
|
7. how about a refinery ship - in Player Features and Ideas Discussion [original thread]
I like this plan. As for keeping it from being a weapon, LET IT. But make it so that if there's an instance where it's destroyed when the jumpbridge is open it acts like mini-doomsday device on both ends of the jump bridge, and kills any ships tha...
- by Otto Maharg - at 2007.03.21 05:41:00
|
8. Idea: Differentiate between trainable and untrainable skills - in Player Features and Ideas Discussion [original thread]
agreed to the skills you already know/signed
- by Otto Maharg - at 2007.03.21 05:37:00
|
9. Huge bombs for industriels and transporters - in Player Features and Ideas Discussion [original thread]
Yeah, I'd like to be able to boobytrap my cargo. /signed
- by Otto Maharg - at 2007.03.21 05:36:00
|
10. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
With salvage tackles? They give big bonuses to recovering salvage. And since salvage only takes up .01 m3/unit, you dont really need a huge cargo hold, especially with being able to salvage unlooted wrecks since the latest patch. and 4 high slots ...
- by Otto Maharg - at 2007.03.21 05:29:00
|
11. jump clones - in Player Features and Ideas Discussion [original thread]
Yeah, what the hell. /signed
- by Otto Maharg - at 2007.03.19 21:20:00
|
12. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
I call mine "Exequeror with salvage tackles, tractor beams and salvagers" and its cargo increases incrementally with cruiser level...
- by Otto Maharg - at 2007.03.19 19:54:00
|
13. Anti-Clump weapons - in Player Features and Ideas Discussion [original thread]
I want smartbombs that are attached to missiles or torpedoes. A ranged area-of-effect weapon. Why? Because I hate gatecamps, and stealth "bombers" are underpowered.
- by Otto Maharg - at 2007.03.19 19:52:00
|
14. Jita Defense Force - in Player Features and Ideas Discussion [original thread]
First off, props for having a really well thought out idea. You made a very coherent and rational argument. Now, I've never been through Jita, but from what you've said, traffic is a large enough problem there to justify a system like what you've...
- by Otto Maharg - at 2007.03.19 19:44:00
|
15. Cloak Bubbles - in Player Features and Ideas Discussion [original thread]
Edited by: Otto Maharg on 15/03/2007 23:37:43 I think a cloak bubble would be great, if you limited it to a capital/logistics support ship and made it burn an expensive fuel.
- by Otto Maharg - at 2007.03.15 23:39:00
|
16. Tactical Environments - in Player Features and Ideas Discussion [original thread]
I don't know if this has been said, but HOW ABOUT ASTEROIDS THAT AREN'T TRANSPARENT TO WEAPONS/MISSILE FIRE? I mean, if you've got a rock between you and an opponent, how exactly are you able to hit him by shooting through the rock? Just a thought...
- by Otto Maharg - at 2007.03.15 22:19:00
|
17. Rig removal (component part salvage) - in Player Features and Ideas Discussion [original thread]
It seems to me that rigs should still be destroyed when removed, but that a number of their consituent components should be salvageable, say, 40% or slightly more with skill. Also, destroyed ships with rigs equipped should yield a higher percentag...
- by Otto Maharg - at 2007.03.15 22:17:00
|
18. Amarr Heavy Destroyer - in Player Features and Ideas Discussion [original thread]
Destroyers now are pretty uch horrible for anything but mission running. They have all the weaknesses of both cruisers and frigates, and none of the advantages. Bah.
- by Otto Maharg - at 2007.03.15 21:29:00
|
19. Spacesuit, mining axe and shovel.. - in Player Features and Ideas Discussion [original thread]
I dunno about EVA activities, but I'd like to put marine boarding parties on other people's ships. Or a SWAT team for serp ships. Then I could either reprocess them, shut down key functions, or maybe even pilot them.
- by Otto Maharg - at 2007.03.15 21:23:00
|
20. Bank with Interest and Tax - in Player Features and Ideas Discussion [original thread]
Ah, the return of the EIB. Long have I awaited this day.
- by Otto Maharg - at 2007.03.15 03:03:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |